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Roles:
GameplayDesigner

 

In my first team academic project, I was assigned the role of 'Gameplay Designer'. I was tasked with designing the systems and mechanics and the levels of the game.

Designing the basics

During the designing phase, we were challenged by the lecturers to design a card game that did not use numbers to deal damage to enemies.

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We conceptualized this by having the player cure sicknesses on the board rather than traditionally dealing damage. With the assistance of the tech lead, a digital proof of concept was made to prove the concept.

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Various team members  and participants playtest the game.

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Afterwards, to ensure the mechanics and systems added into the game are robust, a simple paper prototype was made to rigorously play test each new cards added and new mechanics added into the game.

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Design Goals:

  • Intuitive card interactions

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Making the mechanics

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